Melee stances
A stance changes how you fight, not what you train: melee always trains Warfare, and every fight trains Endurance.
From MELEE_STANCES in the game's content.
| Name | Sacred to | Effect |
|---|---|---|
| Crocodile | Sobek | Patient: every third blow on the same foe crushes for +60% damage. |
| Lion | Sekhmet | Ferocious: +15% damage, but your guard drops 10%. |
| Cobra | Wadjet | Swift: strike a beat sooner for 20% less damage. |
| Ibis | Thoth | Watchful: +15% guard, and you turn aside 15% of melee blows. |
| Baboon | Thoth | Clamorous: +12% accuracy. Thoth's baboons hit whatever they shriek at. |
| Sha-beast | Set | Reckless: +10% accuracy and +10% damage, but your guard drops 25%. |
| Ram | Amun | Headlong: every second blow on the same foe crushes for +60% damage, but you strike 12% less surely. |
| Bull | Apis | Heavy: one beat slower, but +30% damage and +5% accuracy. Head down, everything behind the horns. |
| Scarab | Khepri | Unbroken: +10% guard, and every fourth blow on the same foe crushes for +60% damage. |
| Elephant | Amun | Ponderous, as the Old Tusker: +15% damage and +10% guard, but you strike a beat slower. |
| Great Cat | Ra | The cat beneath the persea tree: +8% accuracy, +6% damage, and you turn aside 6% of melee blows. |
| Warhorse | Astarte | Trampling: every second blow on the same foe crushes for +60% damage, but you aim 10% worse and your guard drops 20%. |
| Leaper | Potnia | Over the horns: strike a beat sooner and turn aside 10% of melee blows, but 20% less damage and 5% less guard. |