Spellbook
Every spell of Heka, with the glyph tablets it consumes. Range 10 tiles. One cast every 5 ticks.
Combat
| Spell | Level | Glyphs | XP | Effect | |
|---|---|---|---|---|---|
| Breath of Shu | 1 | 5.5 | An air spell. Max hit 2. | ||
| Tears of Nu | 5 | 7.5 | A water spell. Max hit 4. | ||
| Fist of Geb | 9 | 9.5 | A earth spell. Max hit 6. | ||
| Spark of Ra | 13 | 11.5 | A fire spell. Max hit 8. | ||
| Gale of Shu | 17 | 13.5 | An air spell. Max hit 9. | ||
| Torrent of Nu | 23 | 16.5 | A water spell. Max hit 10. | ||
| Quake of Geb | 29 | 19.5 | A earth spell. Max hit 11. | ||
| Flame of Ra | 35 | 22.5 | A fire spell. Max hit 12. | ||
| Tempest of Shu | 41 | 25.5 | An air spell. Max hit 13. | ||
| Deluge of Nu | 47 | 28.5 | A water spell. Max hit 14. | ||
| Rockfall of Geb | 53 | 31.5 | A earth spell. Max hit 15. | ||
| Sunfire of Ra | 59 | 34.5 | A fire spell. Max hit 16. | ||
| Wrath of Shu | 62 | 36 | An air spell. Max hit 17. | ||
| Wrath of Nu | 65 | 37.5 | A water spell. Max hit 18. | ||
| Wrath of Geb | 70 | 40 | A earth spell. Max hit 19. | ||
| Wrath of Ra | 75 | 42.5 | A fire spell. Max hit 20. | ||
| Seshat's Mark | 8 | 10 | The goddess of writing marks your foe with a stroke of red ink. | ||
| Jaws of Sobek | 33 | 21 | The water rises in the shape of a crocodile's jaws, and closes. Max hit 12. | ||
| Khamsin | 44 | 27 | Set's red wind out of the deep desert, full of grit and spite. Max hit 14. | ||
| Pen of Thoth | 44 | 27 | Thoth writes your foe's name in the book of the dead, and the stone remembers it. An earth spell. Max hit 14. | ||
| Spear of Horus | 50 | 30.5 | The harpoon Horus drove into the red hippopotamus, cast in sunlight. Max hit 15. | ||
| Wadjet's Venom | 15 | 12.5 | The cobra on Ra's brow spits fire at his enemies. A fire spell, max hit 9. | ||
| Utterance of Ptah | 22 | 20 | Ptah made the world by naming it. Spoken at a foe, his word unmakes it a little. Max hit 11. | ||
| Wings of Thoth | 33 | 20 | The ibis's white wings beat down on your foe like a scribe's palm on a lazy apprentice. Max hit 12. | ||
| Rays of the Aten | 38 | 25 | From the hymn on the heretic's altar: the Disk's rays end in hands, and every hand burns. Max hit 13. | ||
| Flood of Khnum | 60 | 36 | The potter god tips the cataract over your foe like a jar. Max hit 17. | ||
| Harpoon of Set | 78 | 46 | The words Set speaks every night at the prow of Ra's barque, as he drives his spear into the serpent. Max hit 21. | ||
| Breaking of the Red Pots | 52 | 33 | Name your foe and smash a red pot: the name breaks, and so does the foe. Max hit 16. | ||
| Dawn of Ra-Horakhty | 60 | 36 | The first beam of dawn, caught in a mirror at Abu Simbel and thrown at your foe. Max hit 17. | ||
| The Eight-Cubit Wave | 80 | 44 | The wave that broke your ship off the Island of the Ka, eight cubits high, called back out of the sea. A water spell. Max hit 21. | ||
| Flood of Nun | 82 | 48 | The water that was there before the world comes up out of the dark and closes over your foe. Max hit 22. | ||
| Fire of the Lake | 86 | 51 | A wave from the Lake of Fire, which burns the wicked and is cool water to the just. Max hit 23. | ||
| Spear of Baal | 67 | 39 | Baal, Rider of the Clouds, struck down the sea with a spear of lightning. So, now, can you. Max hit 18. | ||
| Spiral of Phaistos | 68 | 39 | Read the disc from its rim to its heart, and the spiral closes on your foe like the sea. Max hit 19. | ||
| Rising of Nun | 67 | 39 | The water under the pyramids of Nuri remembers it was Nun, the dark sea before the world, and rises over your foe. Max hit 19. |
Bind
| Spell | Level | Glyphs | XP | Effect | |
|---|---|---|---|---|---|
| Papyrus Bind | 20 | 30 | Reeds burst from the ground and hold your target in place. | ||
| Coils of Apep | 50 | 60 | Serpent coils hold your target fast and crush it. Max hit 3. | ||
| Hands of the Aten | 40 | 48 | The rays of the heretic's sun reach down with their little hands and hold your foe fast for 12 beats, warm as noon and twice as stubborn. Max hit 4. | ||
| Swallowing Sands | 36 | 46 | The sand that swallowed an army opens under your foe and holds it to the knees for 12 beats. Max hit 1. | ||
| Hathor's Mirror | 38 | 46 | The goddess's bronze mirror flashes the sun into your foe's eyes: it can't move for 12 ticks. | ||
| Sobek's Hold | 38 | 46 | The mud of Kom Ombo's sacred pool closes on your target like a crocodile's grip, holding it for 12 beats. Max hit 2. | ||
| Fowler's Clap-net | 12 | 18 | A marsh-fowler's word of binding: a net of breath snaps shut and holds your target for 5 ticks. | ||
| Horns of Amun | 54 | 60 | The Hidden One's ram lowers its horns and pins your foe where it stands for 14 beats. Max hit 6. | ||
| Gaze of the Winged Serpent | 74 | 70 | The stare of the serpents that guard the frankincense trees: your foe can't move for 18 ticks, and is stung for up to 4. | ||
| Coil of Mehen | 80 | 70 | Mehen wraps your foe as he wraps the sleeping sun: held fast for 20 beats, and squeezed (max hit 6). |
Transmute
| Spell | Level | Glyphs | XP | Effect | |
|---|---|---|---|---|---|
| Lesser Transmutation | 21 | 31 | Transmute to Deben: turns an item into 40% of its value. | ||
| Transmute to Deben | 55 | 65 | Turns an item into 60% of its value in deben. |
Teleport
| Spell | Level | Glyphs | XP | Effect | |
|---|---|---|---|---|---|
| Gate of Ptah | 25 | 35 | Teleports you to the Temple of Ptah in Memphis. to Memphis | ||
| Gate of Ra | 31 | 41 | Teleports you to Ra's sun-temple in Iunu. to Iunu | ||
| Gate of Amun | 45 | 55.5 | Teleports you to the Temple of Amun in Thebes. to Thebes | ||
| Gate of Sobek | 28 | 38 | Teleports you to the Temple of Sobek in Shedet, a respectful distance from the god's pool. | ||
| Gate of Thoth | 38 | 48 | Teleports you to Khmun, the Eight-Town of Thoth. The baboons will announce you. | ||
| Gate of the Oracle | 38 | 48 | Teleports you to the Oracle of Amun in the Siwa Oasis. | ||
| Sails of Mersa | 40 | 50 | Fills an invisible sail with the north wind and carries you to Port Mersa on the Red Sea. | ||
| Gate of Osiris | 38 | 48 | Teleports you to the Temple of Osiris in Abydos, where the god's head is kept. | ||
| Gate of Horus | 48 | 58 | Teleports you to the Temple of Horus at Edfu, on a falcon's wings. | ||
| Way of Rosetau | 22 | 32 | Sokar's road beneath the sand: teleports you to the Giza plateau. | ||
| Gate of Hathor | 66 | 76 | Teleports you to Iunet, the Lady's own house on the Nile, where the sistrum never stops. | ||
| Gate of Khnum | 49 | 58 | The ram-god of the cataract brings you home to Aswan. | ||
| Road of Dedwen | 57 | 64 | The old incense road of Dedwen, Lord of Ta-Seti, brings you home to the market of Kerma. | ||
| Gate of God's Land | 72 | 80 | Carries you across the Sea of Punt on a wind that smells of myrrh, to Chief Parehu's village in God's Land. | ||
| Path of the Justified | 72 | 76 | Those found true of voice may walk the road to the Hall of Two Truths again, whenever they like. | ||
| Road of the Falcon | 56 | 62 | Horus of the Ways watches over Pharaoh's road to Retenu. He brings you to its end: Gaza, where the commissioner keeps his court. | ||
| Barque of Baalat | 63 | 68 | The Lady of Byblos, whom Egypt calls Hathor, sends her cedar barque for you: home to Byblos and the smell of the mountain. | ||
| Road of the Kouretes | 64 | 70 | The shield-dancers' road down from Mount Ida brings you to Knossos, to the sound of clashing bronze. | ||
| Gate of the Pure Mountain | 63 | 66 | Amun of the Pure Mountain calls you home to Napata, under the shadow of Gebel Barkal. | ||
| Road of the Kandakes | 69 | 72 | The road the warrior queens ride home: to the market of Meroe, between the furnaces and the pyramids. |