Missile stances
Stances for bows and thrown weapons. Missiles always train Archery, and every fight trains Endurance.
From RANGED_STANCES in the game's content.
| Name | Sacred to | Effect |
|---|---|---|
| Falcon | Horus | Aimed: +15% accuracy. |
| Jackal | Wepwawet | Skirmishing: loose a beat sooner, 10% less accurate. |
| Vulture | Nekhbet | Distant: +3 range and +10% guard. |
| Hunter | Onuris | Patient: every third shot at the same quarry strikes for +60% damage, but you watch your quarry, not your back (-10% guard). |
| Kite | Isis | Circling: +1 range, +8% accuracy and +5% guard. |
| Antelope | Satet | The bow of Ta-Seti: +10% damage and +1 range, but your guard drops 10%. |
| Giraffe | Hathor | Lofty, as the hunters of Punt shoot over the tall grass: +2 range and +6% accuracy, but your guard drops 8%. |
| Bennu | Atum | The heron of the first morning: +2 range and +6% damage. |
| Ostrich | Arensnuphis | Fleet, like the hunters of the Butana: loose a beat sooner and +15% guard, but 15% less damage. |